Elemental: War of Magic Preview

Elemental: War of Magic is an an upcoming turn based fantasy strategy game from software development company Stardock. The game puts the player in the role of a magic wielding sovereign who through the influence and instruction of the player achieves various goals. Players decide on which technologies to research, magic to learn, where to found new cities, diplomatic relations with neighbors, when to go to war all with the aim of being the master the Elemental world.

elemental war of magic game logo

Stardock is no stranger to strategy games as they have produced critically acclaimed titles like Sins of a Solar Empire, Demigod and the Galactic Empires series in the past. With Elemental: War of Magic however the creators intend to have a rich story driven game that will attract and retain players with it’s depth while still being mod friendly and introducing enough new game-play elements to separate it from the fantasy strategy gaming crowd. Read more about Elemental: War of Magic Preview

Heroes of Newerth Beta hands-on

A lot has changed since the dawn of the gaming genre know as “Real-Time Strategy” I remember the days of Command & Conquer, Age Of Empires, Empire Earth etc….. but I specifically remember spending hours upon hours on StarCraft now that was my “Real-Time Strategy” of choice.

RTS + RPG hybrids

As time passed slowly the “RTS (Real-Time Strategy)” genre developed and evolved and the build your army to destroy your enemies army and obliterate his/her base of command started to change, it started focusing more on the development of one character and the use of a smaller army WarCraft III lead this arena well concentrating on the building and use of main characters like Arthas and labeled them as “Heroes” the “RTS” started to slowly mix characteristics of “RPGs (Role Playing Games)” where your “Hero” would gain experience and gain levels as the “Hero” leveled it gain access to specific spells and its base stats such as Strength, Stamina etc… increased as it level you were also able to equip items to your “Hero” which benefited it in different ways, and you would be doing all of this while controlling a small contingent of units like how you would in the classic “RTS” days. Read more about Heroes of Newerth Beta hands-on